Graphics & Rendering

NVIDIA DLSS 4.5: The Path Tracing Revolution

Dillip Chowdary • Mar 10, 2026

At GDC 2026, NVIDIA has unveiled **DLSS 4.5**, a foundational update to its Deep Learning Super Sampling technology that moves beyond frame generation into **Generative Geometry Synthesis**. This technology was showcased using live builds of CD Projekt Red's upcoming The Witcher 4.

Mega Geometry: Infinite Detail

The standout technical feature is the **Mega Geometry Foliage System**. Unlike traditional LOD (Level of Detail) techniques that use pre-baked low-poly assets for distance rendering, Mega Geometry uses AI to procedurally generate high-fidelity foliage and environment details in real-time. This eliminates "pop-in" and allows for virtually infinite draw distances without taxing the VRAM.

Benchmarks: Path Tracing at 4K

Using an NVIDIA **RTX 5090 (Blackwell)**, DLSS 4.5 demonstrated 4K Path Tracing at a stable 120 FPS in dense forest environments. Key metrics include: